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#### Tutorial List

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Canvas can be used to drow graphs, make photo compositions or do simple animations. Canvas a rectangle area like white paper, we can call many functions on a canvas

Canvas can draw colorful Line, Circle, and Rectangle without animations.

### Canvas Drawing Example

```<canvas id="myCanvas" width="200" height="100"></canvas>
```

### Methods to Draw Line

These are line, methods we are using for draw line:

• begainPath();
• moveTo(x, y); - It define the position.
• lineTo(x, y); - It define the coordinates
• fill(); - Example (fillRect(x, y, width, height, opecity)).
• stroke(); - Its make a line visible.
• closePath(); - Its close the othere unvisible line.
• fillStyle = "rgba(0,0,0, opicity)"
• lineCop = "round"; - It use to give shap of line.
```<script>
var c = document.getElementById("myCanvas");
var context = c.getContext("2d");
context.moveTo(0, 0);
context.lineTo(200, 100);
context.stroke();
</script>
```

### Methods to Draw Circle

These are circle methods, we are using for draw circle:

• arc(x, y, radius, startAngle, endAngle(2*Math.IP), false);
• arc styled methods - lineWidth(); strokeStyle(); lineCap();

### ARC methods define with:

arc(); - method of the canvas 2D API adds an arc to the path which is centered at (x, y) position with radius r atarting at starAngle and ending at endAngle.

• x, y coordinates of the arc's center point
• A startAngle, and endAngle - measured clockwise from the positive x axis
• An optional boolean - if true, the arc to be drawn counter clockwise between the two angle.
```<script>
var c = document.getElementById("myCanvas");
var context = c.getContext("2d");
context.begainPath();
context.acr(95, 50, 40, 0, 2*Math.PI);
context.stroke();
</script>
```

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